Permainan Scrabble dalam Pembelajaran Mufradat: Studi Kualitatif pada Mahasiswa Pendidikan Bahasa Arab
Abstract
This study aims to describe the process of learning Arabic vocabulary (mufradat) through the Scrabble game among students in the Arabic Language Education Study Program. The study employed a descriptive qualitative approach and was conducted during the 2022/2023 academic year at the Faculty of Tarbiyah, IAIN Takengon. The participants were 10 fifth-semester students who took part in the game in two groups over six sessions. Data were collected through observation, unstructured interviews, and documentation, and were analyzed using the Miles, Huberman, and Saldaña model, which involves data condensation, data display, and conclusion drawing and verification. The findings show that Scrabble provides language-learning activities involving the recognition and arrangement of letters to form words, vocabulary retrieval, meaning comprehension, and pronunciation practice. The findings also reveal that the ability to form words does not necessarily correspond to an adequate understanding of their meanings. Students experienced difficulties in finding words from the available letters, selecting the appropriate letters, and pronouncing words confidently. In addition, the game encouraged interaction among students through questioning and discussion, while the lecturer’s corrections helped them check the accuracy of word forms and pronunciation. This study concludes that Scrabble can be used as a context for language practice that integrates written forms, meaning, and pronunciation in Arabic vocabulary learning. These findings provide an account of the learning process and its challenges rather than evidence of measurable improvements in proficiency.
Keywords:
Scrabble, mufradat, Arabic vocabulary learning, pronunciationReferences
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