Gender Interaction (Ikhtilaṭ) in Online Gaming from the Perspective of the Qur'an: A Thematic Interpretation Study
Abstract
Juristic discourse on ikhtilaṭ has been built almost entirely around physical space: who may share a room, a classroom, or a workplace with whom. Online multiplayer gaming dissolves that premise, since players who never occupy a common physical space nonetheless interact intensively through voice chat, avatars, and teamwork, and empirical research documents that women in these environments face sustained sexual and general harassment. This article asks what the Qur'an actually regulates when it addresses cross-gender interaction, whether that regulation can be applied to environments without shared physical space, and what normative framework follows for Muslim participation in online gaming. Using the thematic (mawḍūʿī) method of interpretation, it assembles a corpus of twenty-one verses on cross-gender interaction, reads them against classical and contemporary exegetical works, and analyses them alongside peer-reviewed research on gender in online games and on digital Islamic practice. The study finds, first, that the Qur'an nowhere prohibits cross-gender presence as such and contains no term corresponding to the juristic category of ikhtilaṭ; second, that it regulates four elements of conduct rather than space, namely gaze, speech, consent to enter another's domain, and the trajectory towards illicit intimacy; and third, that its narratives depict licit and purposeful cross-gender interaction. The article argues that Qur'anic regulation of gender interaction is conduct-based rather than space-based, and proposes the concept of conduct-governed interaction to show why the Qur'anic framework becomes more, not less, applicable once physical separation ceases to be available.
Keywords:
Ikhtilaṭ, Online Gaming, Thematic Interpretation, Gender Interaction, Qur'anic EthicsReferences
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